Educational theories show that learning implies more than rational thinking. When students engagement happen both at cognitive and affective levels, learning activity creates more fruitful outcome. In some instances, learning activities should be practiced at physical level. Such a behaviour leads to more successful learning experiences. When learning activities are related with cognitive, affective, and physical levels, such learning is called holistic learning. Holistic learning increases student engagement and creates active learning environment. On this brief positing, I discuss learning strategies that promote holistic learning environment in the class room. In the context of globalization and information society, students are dynamic and active. They do not happy with traditional content based lecture style. Therefore, instructors have to use novel strategies that lead to student engagement. In doing so, instructors should start the class immediately and conduct an activity that lead to student engagement. Since current students are very familiar with new technology, instructors should use multimedia for teaching activities in an appropriate manner. In addition, instructors should tight up group activity and offer only limited time for competing each tasks. Similarly, group activities should be included sufficient challenge for adult learners. If there is no sufficient challenge, it may lead to disengagement. Currently, class rooms at post-secondary institutes are filled with diversity. Therefore, instructors should implement strategies to address diversity in the class room. Educational theorists indicate that instructors should apply universal design to address diversity in such class rooms. Universal design means that organization of class rooms at post-secondary institutes to be inclusive and free of barriers for learning. Such design assists learners who come from different age groups, socio-economic background and physical abilities to actively engage in learning process. Currently many young students are familiar with electronic games and therefore incorporating electronic games into learning process may provide additional energy for students to engage in learning activities.